Difference between revisions of "Selene/Hooks"

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* '''Winged:''' Odd is she within her kith, with wings of midnight, so much like the birds she likes.  
 
* '''Winged:''' Odd is she within her kith, with wings of midnight, so much like the birds she likes.  
 
* '''Seer:''' She has mastered the art of Soothsay.
 
* '''Seer:''' She has mastered the art of Soothsay.
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<big>'''~Important Merits and Flaws~'''</big>
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* '''Medium:''' You possess the natural affinity to sense and hear spirits, ghosts, and shades. Though you cannot see them, you feel their presence and are able to speak with them when they are in the vicinity. It is even possible for you to summon them (through pleading and cajoling) to your presence. Spirits will not simply aid you or give your advice for free – they will always want something in return.
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* '''The Bard's Tongue:''' You speak the truth, uncannily so. Things you say tend to come true. This is not a facility for blessing and cursing, or an Effect that can be ruled by any conscious control. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and through your lips. To avoid speaking prophesy, you must expend a Willpower point and take a Health Level from the strain of resisting (especially if you bite a hole in your tongue).

Revision as of 04:32, 17 January 2015

~Mundane~

  • Boston: Selene is from this city originally.
  • Student: Selene attends classes at the local university.
  • Falcons: Selene is a licensed Master Falconer, with her own falcon.
  • High Society: Selene can be found wandering these circles from time to time.


~Changeling~

  • Sidhe: She is of noble birth.
  • Eiluned: She holds the title of Knight within this House.
  • Winged: Odd is she within her kith, with wings of midnight, so much like the birds she likes.
  • Seer: She has mastered the art of Soothsay.


~Important Merits and Flaws~

  • Medium: You possess the natural affinity to sense and hear spirits, ghosts, and shades. Though you cannot see them, you feel their presence and are able to speak with them when they are in the vicinity. It is even possible for you to summon them (through pleading and cajoling) to your presence. Spirits will not simply aid you or give your advice for free – they will always want something in return.
  • The Bard's Tongue: You speak the truth, uncannily so. Things you say tend to come true. This is not a facility for blessing and cursing, or an Effect that can be ruled by any conscious control. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and through your lips. To avoid speaking prophesy, you must expend a Willpower point and take a Health Level from the strain of resisting (especially if you bite a hole in your tongue).