Difference between revisions of "XP Chart/ XP spending"
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Revision as of 15:04, 10 May 2014
I personally hate learning times. They are possibly the dumbest thing I’ve ever seen on a game in my entire life. Most games are greedy with XP to begin with. Now you place a wait time on something that the actual game books created by White Wolf don’t call for. It’s horrible for continuity of RP. E.g. We’ve done several scenes where Bob is teaching Jane Forces. Now Jane’s seen it all, and she has the XP to but not the stat. However, we are going to make her wait 6 weeks RL before she can get it. Did Bob really suck that bad as a teacher? So, I got my paycheck today, and you’re telling me I can’t spend my money for how long? It serves no purpose, other than a means to further exert control over a player’s PC. That being said, you should probably blurb something witty here about gaining experience and obviously the procedure needed to spend it.
You may choose to add modifiers based on the following Merits, and numerous others I didn’t list.
Concentration
Eidetic memory
Precocious*
- *The modifier for Precocious is listed in the Guide to the Camarilla p. 74
Contents
General Experience Chart
Trait | Cost |
---|---|
New Ability | 3 XP |
Attribute | current rating X4 |
Ability | current rating X2 |
Backgrounds | Unk |
Humanity | current rating x 2 |
Virtue | current rating x 2 ** |
Willpower | current rating |
Changeling Specific
Trait | Cost |
---|---|
Something | Number |
Mortal+ Specific
Trait | Cost |
---|---|
Psychic Numina | Number |
Sorcery Path | Number |
Sorcery Ritual | Number * |
Vampire Specific
Trait | Cost |
---|---|
New Discipline | 20 XP |
New Path (Necromancy or Thaumaturgy) | 20 XP (Clan ghouls only) |
Clan/Family Discipline | current level x 15 * |
Other Discipline | current level x 25 * |
Secondary Path (Necromancy or Thaumaturgy) | current level x 15 (Clan ghouls only) |
Werewolf Specific
Trait | Cost |
---|---|
Gifts | Unk |
Rage | Unk |
Gnosis | Unk |