Difference between revisions of "Mage Optional Rules"

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(Created page with "This page will eventually become a full-fledged reference for what Optional Rules (marked as such through M20, HDYDT, and BoS) we use and which we don't. We aren't done with t...")
 
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This page will eventually become a full-fledged reference for what Optional Rules (marked as such through M20, HDYDT, and BoS) we use and which we don't. We aren't done with that work, though, by any means! Here's the start, though.
 
This page will eventually become a full-fledged reference for what Optional Rules (marked as such through M20, HDYDT, and BoS) we use and which we don't. We aren't done with that work, though, by any means! Here's the start, though.
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==Approved Optional Rules==
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* '''Resonance, Merits, and Flaws''', pg. 256. We use resonance, merits, and flaws on the game.
  
 
==Rejected Optional Rules==
 
==Rejected Optional Rules==
 
* '''Significant Instruments''', pg. 588. The spirit of this rule is already covered well (see ''Localized Reality'', pg. 614, and much of the adjacent text for a dozen pages). The actual mechanics they proposed are broken and terrible. If you believe that your magick ought to be coincidental because it conforms well to some sort of mass expectation despite being Definitely Magick, talk to staff, who will make final determination about what difficulty modifiers, if any, get applied.
 
* '''Significant Instruments''', pg. 588. The spirit of this rule is already covered well (see ''Localized Reality'', pg. 614, and much of the adjacent text for a dozen pages). The actual mechanics they proposed are broken and terrible. If you believe that your magick ought to be coincidental because it conforms well to some sort of mass expectation despite being Definitely Magick, talk to staff, who will make final determination about what difficulty modifiers, if any, get applied.

Revision as of 23:51, 19 March 2018

This page will eventually become a full-fledged reference for what Optional Rules (marked as such through M20, HDYDT, and BoS) we use and which we don't. We aren't done with that work, though, by any means! Here's the start, though.

Approved Optional Rules

  • Resonance, Merits, and Flaws, pg. 256. We use resonance, merits, and flaws on the game.

Rejected Optional Rules

  • Significant Instruments, pg. 588. The spirit of this rule is already covered well (see Localized Reality, pg. 614, and much of the adjacent text for a dozen pages). The actual mechanics they proposed are broken and terrible. If you believe that your magick ought to be coincidental because it conforms well to some sort of mass expectation despite being Definitely Magick, talk to staff, who will make final determination about what difficulty modifiers, if any, get applied.