Difference between revisions of "House Rules: Mage"
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==Weird Things From Non-Mage Sources== | ==Weird Things From Non-Mage Sources== | ||
* W20 p313 says Mage avatars are visible in the penumbra. This is generally inconsistent with everything written in the Mage system about avatars. Barring special circumstances - merits, plots, magickal effects, seekings, etc - avatars are not visible in the penumbra. | * W20 p313 says Mage avatars are visible in the penumbra. This is generally inconsistent with everything written in the Mage system about avatars. Barring special circumstances - merits, plots, magickal effects, seekings, etc - avatars are not visible in the penumbra. | ||
+ | |||
+ | ==Miscellaneous== | ||
+ | * Sanctums: | ||
+ | ** A single Mage may have more than one sanctum | ||
+ | ** The total point value of sanctums for a single Mage may not exceed 5 points (sanctums require ongoing effort to stock and maintain) | ||
+ | ** Pooled/cabal sanctums may be subject to a different maximum to be determined and noted here by Mage staff in the future | ||
[[Category:Mage]][[Category: House Rules]] | [[Category:Mage]][[Category: House Rules]] |
Revision as of 23:25, 25 June 2018
Mage: The Ascension is in 20th Anniversary edition! Fun story though: after more than doubling the size of the core book and exporting much of the practical knowledge of how to do magical effects to a second book (aptly named How Do You Do That?), the rules got significantly less clear in a number of respects coming from Mage: Revised.
Contents
Sphere Level Clarifications
Correspondence | Life | Prime |
Entropy | Matter | Spirit |
Forces | Mind | Time |
Durations
These are successes specifically dedicated to duration above the successes required to cast an effect at all.
Zero successes | Immediate effect/one turn* |
One success | One scene |
Two successes | One day |
Three successes | ~ One month * |
Four successes | ~ Three months * |
Five successes | ~ One year * |
Six successes | Discuss semi-permanent and permanent changes with wiz |
For each *, consider paradigmatically how your character would envision the effort expended to extend duration effects and also the limitations. A Son of Ether might grapple with battery limitations, a Virtual Adept might have to work around annual solar flare radio interference, a Verbena might contain effects to seasons - whatever forms natural divisions of time within your character's paradigm might shift the durations per success slightly.
Optional Rules
Daily Rituals
Specific Rote Clarifications
Clarifications for handling particular rotes (usually from How Do You Do That?) will go here.
Crafting Wonders
- See Charms & Gadgets
- Permanent Wonders coming at some point
Weird Things From Non-Mage Sources
- W20 p313 says Mage avatars are visible in the penumbra. This is generally inconsistent with everything written in the Mage system about avatars. Barring special circumstances - merits, plots, magickal effects, seekings, etc - avatars are not visible in the penumbra.
Miscellaneous
- Sanctums:
- A single Mage may have more than one sanctum
- The total point value of sanctums for a single Mage may not exceed 5 points (sanctums require ongoing effort to stock and maintain)
- Pooled/cabal sanctums may be subject to a different maximum to be determined and noted here by Mage staff in the future